Artifacts - Axe of Ferocity
  Ogre’s Club of Havoc | 
        Tunic of the Cyclops King | 
    |
  Targ of the Rampaging Ogre | 
        Crown of the Supreme Magi | 
    
Details
Description: A weapon forged from holy relics from different races. Able to enhance close combat ability.
Extra Description: A weapon belonging to a barbarian lord. It makes units frenetic
Required Level: 35
Quality: Violet
Upgrade cost: Artifacts upgrade cost
Artifact components
| Nr | Name | Bonus | Description | 
|---|---|---|---|
| 1 |   Ogre’s Club of Havoc | 
      Unit Attack: 3+(LEVEL*1.2) % Hero Attack: 5+(LEVEL*2) Hero Intelligence: 5+(LEVEL*2)  | 
      A club taken from an Ogre captain in a roadside tavern. One of the components of the Axe of Ferocity. | 
| 2 |   Targ of the Rampaging Ogre | 
      Unit Health: 3+(LEVEL*1.2) % Hero Defense: 5+(LEVEL*2) Hero Knowledge: 5+(LEVEL*2)  | 
      A souvenir from defeating an Ogre lieutenant. One of the components of the Axe of Ferocity. | 
| 3 |   Crown of the Supreme Magi | 
      Unit Attack: 3+(LEVEL*1.2) % Hero Intelligence: 5+(LEVEL*2) Hero Knowledge: 5+(LEVEL*2)  | 
      A crown received as a gift for saving a mad wizard. One of the components of the Axe of Ferocity. | 
| 4 |   Tunic of the Cyclops King | 
      Unit Health: 3+(LEVEL*1.2) % Hero Attack: 5+(LEVEL*2) Hero Defense: 5+(LEVEL*2)  | 
      A coat dropped by a swimming Cyclops. One of the components of the Axe of Ferocity. | 
Artifact Advancement
Name: Power Domain
Effect: The weapon of an ancient barbarian lord. Increases all melee units’ attack by {$addattr12+$addattr13*($artifactlv-1)}% and HP by {$addattr22+$addattr23*($artifactlv-1)}%.
| Level | Extra bonus | 
|---|---|
| 2 | Defense penetration of all melee units increases by 50 | 
| 5 | Attack of all charging units increases by 8%. | 
| 8 | Damage done by all Offensive units increases by 8%. | 
| 11 | Health of all Defensive units increases by 8%. | 
| 14 | Health of all melee units increases by 5%. | 
| 17 | Magic resistance of all melee units is increased by 8% | 
| 20 | HP of all melee units increases by 10% |